Another three pillars of our Game Development were code including the artificial intelligence, graphic design and production process. Urs Breton, Diego Borellini & Moritz Gerber tell a few anecdotes and details out of the development of First Strike.
Nuclear war is an enormous field to expand on! From the beginning we wanted to design just with tablets and touch displays in our minds. We wanted to have the player to hold the world in their hand. Game Designer Jeremy Spillmann tells you how we developed First Strike.